Apr 21

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Assassins’s Creed II – Offline Server + New Values Updated

http://www.megaupload.com/?d=7V3EVMCT

Assassins’s Creed II – Offline Server + New Values Updated

http://rapidshare.com/files/375894499/OfflineServer-v0.44_NewestValues_Updates.rar

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Assassins’s Creed II – Offline server + New Values updated

General Information:

Version 0.44
Fixed high CPU usage bug introduced in 0.43
Included Ubisoft Game Launcher v1.0.0.117 in own subdir

Description:

This is a server emulator for Assassin’s Creed 2 that allows you to play the game offline. Web server is now included, no need to have it separate anymore. The server now autopatches your Ubisoft Game Launcher to version 1.0.0.117.

Uploader Notes:

This is an update of the Offline server introduced in the release Assassins Creed 2 MULTi9 Cracked EMU-SPiRE But it will work in ANY RETAIL VERSION.

Installation Instructions:

WARNING:
If you have updated to UGL version 1.0.0.118 or higher, please use the included directory to overwrite your launcher. v118 breaks the server.

Version 1.01 of AC2 is recommended, but not required.

Edit your hosts file and add these entries:

127.0.0.1 static3.cdn.ubi.com

127.0.0.1 ubisoft-orbit.s3.amazonaws.com

127.0.0.1 onlineconfigservice.ubi.com

127.0.0.1 orbitservice.ubi.com

127.0.0.1 ubisoft-orbit-savegames.s3.amazonaws.com

Then run “ipconfig /flushdns”

Finally, run server.exe and start your game.

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Notes:

- Log in with any random username/pass.

- Saves are connected to username, so use the same every time.

- After logging in, there might be a few seconds of delay, haven’t found the reason yet.

- Loading and saving savegames remotely should fail, that’s normal.

- The mitm.exe program can be used with a legit copy of the game to find challenges and responses and place them in values.db

- mitmgeneric.exe is a program that might be used to see the data in other Ubisoft DRMed games

- I’ve completely changed the challenge/response code. This MIGHT have introduced bugs, tell me immediately if this version stops in places where the previous version worked!

- If you have any problems, please post your server.log file
and the log files from the Ubisoft Game Launcher directory

Requirements to run Python code directly (YOU DON’T NEED THIS IF YOU USE THE EXE FILES):

- Python 2.6

- Pycrypto 2.0.1

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Version history:

0.44
- Fixed high CPU usage bug introduced in 0.43
- Included Ubisoft Game Launcher v1.0.0.117 in own subdir

0.43
- Fixed bug where data split up over several packets wasn’t read
- Included latest version of values.db, 1874 pairs

0.42b
- Attempt to fix Winsock 10022 error

0.41
- Fixed a bug where old replies were sent after getting BASE values. Fixes problem with Architect.

0.4
- Added files to the web server root to enable autopatching of UbiGL
- Fixed a bug where mitm.exe wouldn’t show any error logs from the valueslib module
- Completely changed the challenge/response code to handle the 00100000010000000053ba90c60000000053ba90cc value
- Included latest version of values.db, 1844 pairs – game should be completable. Thanks to all of Rin!
- Added new mitmgeneric.exe program for those wanting to analyze other Ubi games

0.31
- Added missing encoding modules

0.3
- Added webserver in mitm.exe too
- MUCH more and detailed logging
- Thanks to razafan for updated values.db

0.2
- Included mitm.exe
- Added integrated webserver to server.exe
- Fixed bug when client offered different TLS protocol suite

0.1
- First release, included only server.exe

Thats about it, now I’ll let you enjoy the game

I’LL CATCH YOU ON THE FLIPSIDE!

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